If you missed the episodes airing on the WotC Dungeon Delve feed, here is our DnD oneshot for the new Tome of Foes book. A troupe of friends stumble into a sweet shop which has a curious effect on their memory. They must piece together the day if they have any hope of surviving.
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With the assistance and instruction of a new friend, RHK-1 leads his human associates on a daring rescue mission. The Death Star escape plan is full of situational complications the group is ill-equipped to deal with.
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Fresh after the destruction of Alderaan, Jemini and Otis have decided to abandon their posts in the Empire as insisted by the Rebel droid RHK-1. They find a particular skillset is required to escape a stronghold like the Deathstar.
A droid with a secret called RHK-1 is planning an escape from the space station known as the Death Star. It will need the help of human allies and a catalyst for their participation if it has any hope of fulfilling its programming.
Part 2 of the world / Character creation. Rules in Fate are a lot of fun, and half the reason the show turned out to be as goofy and fun as it was. There’s a surprising amount of story development in character creation, and we didn't want to cut anything, so we split it into two parts.
The world / Character creation rules in Fate are a lot of fun, and half the reason the show turned out to be as goofy and fun as it was. There’s a surprising amount of story development in character creation, and we didn't want to cut anything, so we split it into two parts.
In the season finale of Not Another Tavern, Narg’s Goblin Rock Band faces off against the Red Caps - who did not come to Stiltburroughshireham unprepared.
Lucy, Ignara, and Narg - still on the trail of the lost babe - must deal with the fallout of their run-in with the Nine Riders in Red. Rain falls from the sky; and, off in the distance, the sound of thunder rolls through the night.
Narg, Lucy, & Ignara face off against the Nine Riders in Red. Next week. This week, the narrator has his own battle with the technological monstrosities in his editing room.
Our trio gets down in goblin town, and we learn - maybe a little too much - about goblin life; before Narg, Lucy, and Ignara set out again for the missing child.
The trio sets out for Happyvale and points beyond, with Crazy Larry’s Traveling Merchant Caravan; but the crew of the Rockland Express gets side-tracked by a sudden and powerful hankerin’ for turkey bacon.
Narg, Lucy, and Ignara prepare to set out in search of the missing child, but first they must contend with an old rival, and an old ally.
The heroes return to their village, and reflect on what they’ve learned; and in the Drunken Stoat Tavern, they meet a brooding old man...
Surprise, and confusion, and a long boat ride home await our trio as they fight their way out of the Bandit caves.
Our trio return to the bandit - I mean bear - cave. What will they find in a darkness below Badman Roost?